'\" t
.\" $Id: cdk_menu.3,v 1.19 2012/03/22 08:36:55 tom Exp $
.de XX
..
.TH cdk_menu 3
.SH NAME
.XX activateCDKMenu
.XX destroyCDKMenu
.XX drawCDKMenu
.XX drawCDKMenuSubwin
.XX eraseCDKMenu
.XX eraseCDKMenuSubwin
.XX getCDKMenuCurrentItem
.XX getCDKMenuSubTitleHighlight
.XX getCDKMenuTitleHighlight
.XX injectCDKMenu
.XX newCDKMenu
.XX setCDKMenu
.XX setCDKMenuBackgroundAttrib
.XX setCDKMenuBackgroundColor
.XX setCDKMenuCurrentItem
.XX setCDKMenuPostProcess
.XX setCDKMenuPreProcess
.XX setCDKMenuSubTitleHighlight
.XX setCDKMenuTitleHighlight
cdk_menu \- curses menu widget
.SH SYNOPSIS
.LP
.B cc
.RI "[ " "flag" " \|.\|.\|. ] " "file" " \|.\|.\|."
.B \-lcdk
.RI "[ " "library" " \|.\|.\|. ]"
.LP
#include <cdk.h>
.nf
.TP 15
.B "int activateCDKMenu ("
.BI "CDKMENU *" "menu",
.BI "chtype * " "actions");
.TP 15
.B "void destroyCDKMenu ("
.BI "CDKMENU *" "menu");
.TP 15
.B "void drawCDKMenu ("
.BI "CDKMENU *" "menu",
.BI "boolean " "box");
.TP 15
.BI "void drawCDKMenuSubwin ("
.BI "CDKMENU *" "menu");
.TP 15
.B "void eraseCDKMenu ("
.BI "CDKMENU *" "menu");
.TP 15
.BI "void eraseCDKMenuSubwin ("
.BI "CDKMENU *" "menu");
.TP 15
.B "void getCDKMenuCurrentItem ("
.BI "CDKMENU *" "menu",
.BI "int *" "menuItem",
.BI "int *" "submenuItem");
.TP 15
.B "chtype getCDKMenuSubTitleHighlight ("
.BI "CDKMENU *" "menu");
.TP 15
.B "chtype getCDKMenuTitleHighlight ("
.BI "CDKMENU *" "menu");
.TP 15
.B "int injectCDKMenu ("
.BI "CDKMENU *" "menu",
.BI "chtype " "input");
.TP 15
.B "CDKMENU *newCDKMenu ("
.BI "CDKSCREEN *" "cdkscreen",
.BI "const char *" "menulist"[MAX_MENU_ITEMS][MAX_SUB_ITEMS],
.BI "int " "menuListLength",
.BI "int *" "submenuListLength",
.BI "int *" "menuLocation",
.BI "int " "menuPos",
.BI "chtype " "titleAttribute",
.BI "chtype " "subtitleAttribute");
.TP 15
.B "void setCDKMenu ("
.BI "CDKMENU *" "menu",
.BI "int " "menuItem",
.BI "int " "submenuItem",
.BI "chtype " "titleAttribute",
.BI "chtype " "subtitleAttribute");
.TP 15
.B "void setCDKMenuBackgroundAttrib ("
.BI "CDKMENU *" "menu",
.BI "chtype " "attribute");
.TP 15
.B "void setCDKMenuBackgroundColor ("
.BI "CDKMENU *" "menu",
.BI "const char * " "color");
.TP 15
.B "void setCDKMenuCurrentItem ("
.BI "CDKMENU *" "menu",
.BI "int " "menuItem",
.BI "int " "submenuItem");
.TP 15
.B "void setCDKMenuPostProcess ("
.BI "CDKMENU *" "menu",
.BI "PROCESSFN " "callback",
.BI "void * " "data");
.TP 15
.B "void setCDKMenuPreProcess ("
.BI "CDKMENU *" "menu",
.BI "PROCESSFN " "callback",
.BI "void * " "data");
.TP 15
.B "void setCDKMenuSubTitleHighlight ("
.BI "CDKMENU *" "menu",
.BI "chtype " "highlight");
.TP 15
.B "void setCDKMenuTitleHighlight ("
.BI "CDKMENU *" "menu",
.BI "chtype " "highlight");
.fi
.SH DESCRIPTION
The Cdk menu widget creates a pull-down menu list.
The following are functions
which create or manipulate the Cdk menu widget.
.SH AVAILABLE FUNCTIONS
.TP 5
.B activateCDKMenu
activates the menu widget and lets the user interact with the widget.
The parameter \fBmenu\fR is a pointer to a non-NULL menu widget.
If the \fBactions\fR parameter is passed with a non-NULL value, the characters
in the array will be injected into the widget.
To activate the widget
interactively pass in a \fINULL\fR pointer for \fBactions\fR.
If the character entered
into this widget is \fIRETURN\fR then this then this function returns an
integer which is a value of the current menu list * 100 + the sub-menu number.
It will also set the widget data \fIexitType\fR to \fIvNORMAL\fR.
If the character entered into this widget was \fIESCAPE\fR then the widget
will return a value of -1 and the widget data \fIexitType\fR will be
set to \fIvESCAPE_HIT\fR.
.TP 5
.B destroyCDKMenu
removes the widget from the screen and frees memory the object used.
.TP 5
.B drawCDKMenu
draws the menu widget on the screen.
If the \fBbox\fR parameter is true, the widget is drawn with a box.
.TP 5
.B drawCDKMenuSubwin
draws the menu item subwindow.
.TP 5
.B eraseCDKMenu
removes the widget from the screen.
This does \fINOT\fR destroy the widget.
.TP 5
.B eraseCDKMenuSubwin
erases the menu item subwindow.
.TP 5
.B getCDKMenuCurrentItem
returns the values \fBmenuItem\fR and \fBsubmenuItem\fR to the current
menu selection.
.TP 5
.B getCDKMenuSubTitleHighlight
returns the highlight attribute of the sub-menu selection bar.
.TP 5
.B getCDKMenuTitleHighlight
returns the highlight attributes of the menu title.
.TP 5
.B injectCDKMenu
injects a single character into the widget.
The parameter \fBmenu\fR is a pointer to a non-NULL menu widget.
The parameter \fBcharacter\fR is the character to inject into the widget.
The return value and side-effect (setting the widget data \fIexitType\fP)
depend upon the injected character:
.RS
.TP
\fIRETURN\fP or \fITAB\fR
the function returns
the current menu list * 100 + the sub-menu number.
The widget data \fIexitType\fR is set to \fIvNORMAL\fR.
.TP
\fIESCAPE\fP
the function returns
-1.
to \fIvESCAPE_HIT\fR.
The widget data \fIexitType\fR is set to \fIvESCAPE_HIT\fR.
.TP
Otherwise
unless modified by preprocessing, postprocessing or key bindings,
the function returns
-1.
The widget data \fIexitType\fR is set to \fIvEARLY_EXIT\fR.
.RE
.TP 5
.B newCDKMenu
creates a menu widget and returns a pointer to it.
Parameters:
.RS
.TP 5
\fBscreen\fR
is the screen you wish this widget to be placed in.
.TP 5
\fBmenuList\fR
is a list of the menu list titles.
.TP 5
\fBmenuListLength\fR
is the number of pull down menus.
.TP 5
\fBsubmenuListLength\fR
is the number of menu items under each menu list.
.TP 5
\fBmenuLocation\fR
tells where each menu is to be located.
Valid values are \fILEFT\fR and \fIRIGHT\fR.
.TP 5
\fBmenuPos\fR
tells whether the menu is to be on the top of the screen or the bottom.
Valid values are \fITOP\fR and \fIBOTTOM\fR.
.TP 5
\fBtitleAttribute\fR and
.TP 5
\fBsubtitleAttribute\fR
are the character attributes of the title and sub-titles respectively.
.RE
.IP
If the widget could not be created then a \fINULL\fR pointer is returned.
.TP 5
.B setCDKMenu
lets the programmer modify certain elements of an existing menu widget.
The parameters \fBmenuItem\fR and \fBsubmenuItem\fR set which
menu list and sub-menu item are going to be highlighted when the widget is activated.
The other parameter names correspond to the same parameter names
listed in the \fBnewCDKMenu\fR function.
.TP 5
.B setCDKMenuBackgroundAttrib
sets the background attribute of the widget.
The parameter \fBattribute\fR is a curses attribute, e.g., A_BOLD.
.TP 5
.B setCDKMenuBackgroundColor
sets the background color of the widget.
The parameter \fBcolor\fR
is in the format of the Cdk format strings.
See \fBcdk_display (3)\fR.
.TP 5
.B setCDKMenuCurrentItem
sets the current item in the menu widget.
.TP 5
.B setCDKMenuPostProcess
allows the user to have the widget call a function after the
key has been applied to the widget.
The parameter \fBfunction\fR is the callback function.
The parameter \fBdata\fR points to data passed to the callback function.
To learn more about post-processing see \fIcdk_process (3)\fR.
.TP 5
.B setCDKMenuPreProcess
allows the user to have the widget call a function after a key
is hit and before the key is applied to the widget.
The parameter \fBfunction\fR is the callback function.
The parameter \fBdata\fR points to data passed to the callback function.
To learn more about pre-processing see \fIcdk_process (3)\fR.
.TP 5
.B setCDKMenuSubTitleHighlight
sets the highlight attribute of the sub-menu selection bar.
.TP 5
.B setCDKMenuTitleHighlight
sets the highlight attributes of the menu title.
.SH KEY BINDINGS
When the widget is activated there are several default key bindings which will
help the user enter or manipulate the information quickly.
The following table
outlines the keys and their actions for this widget.
.LP
.TS
center tab(/) allbox;
l l
l l
lw15 lw35 .
\fBKey/Action\fR
Left Arrow/T{
Highlights the menu list to the left of the current menu.
T}
Right Arrow/T{
Highlights the menu list to the right of the current menu.
T}
Up Arrow/T{
Moves the current menu selection up one.
T}
Down Arrow/T{
Moves the current menu selection down one.
T}
Space/T{
Moves the current menu selection down one.
T}
Tab/T{
Highlights the menu list to the right of the current menu.
T}
Return/T{
Exits the widget and returns the index of the selected item.
This also sets the widget data \fIexitType\fR to \fIvNORMAL\fR.
T}
Escape/T{
Exits the widget and returns -1.
This also sets the widget data \fIexitType\fR to \fIvESCAPE_HIT\fR.
T}
Ctrl-L/Refreshes the screen.
.TE
.SH SEE ALSO
.BR cdk (3),
.BR cdk_binding (3),
.BR cdk_display (3),
.BR cdk_screen (3)
